For the last 2 days, I have only been working on the arm of the Tyranid…I was so excited about modelling that as soon as a had block the arm’s shape, I started to add details, which I think is wrong
I think its better to start with a rought shape and adding details bit by bit on each part of the creature. So you will see how the whole creature will change during the modelling process. Here’s my new MeshBlock

On this one I changed the way I created the shell. Coz I know the older version would have been a problem during the texturing stage

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