The CG program…Part 2

Heres the complete program outline. This program is originaly from the “High-End Cg program” offered by the Gnomon School but i changed it a bit so it will go according a 3D Production Pipeline. This is not the final schedule, it may change a bit during the year…coz its easy to plan the program than following it.

                   My CG program 

Term 1

- Drawing skills: Figure drawing, Gesture Drawing
- Design skills: Production Design(Films/Games), Character/Environment Design
- Story(script)
- Storyboarding
- Exercise: Design 5 different character (Humanoid/Creature)

Term 2

- Production planning: Schedule/Timeline
- 2D Animatic
- 3D Pre-visualization: low-poly model and rough animation
- Layout and camera direction: Hollywood camera work
- History and Techniques of VFX

Term 3

- Character Maquette Sculpting
- Modeling Techniques: Polygon, SubD and Nurbs
- Photoshop: Create 2D Texture for 3D Art
- Modeling: Realistic/Cartoon Modeling
- Model 5 different character (Humanoid/Creature): High and low poly
- Zbrush: Normal mapping

Term 4

- Material and Texture studies: Shader writing /w Renderman.
- Texturing Mapping
- Modeling Environment
- Matte Painting
- Character Setup
- Character Skinning

Term 5

- Animation
- Rendering/Lighting
- Dynamics: Hair/fur/Paint Effects/Fluid
- Cloth Simulation: Syflex

Term 6

- Animation
- Compositing
- SFX/Soundtrack
- Resume
- DVD output

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