Since I don’t feel like going back to school, coz I think I just wasted a shit load of $$$. I decided to fo my own program, because from those 2 years, I learn that in 3D, if u want to progress…U don’t need any teacher (at least not the one that dont’ help u or those who can’t even answer your question) but a lot of hardwork and motivation. It took me 2 years to realise that >< and like they said “Fool me once, shame on you !! Fool me twice, shame on me !!!”.
K know about my project, It is mostly about 3D (well duh !!!). Its roughly, 18 month divide in 6 terms, that will follow a 3D Production Pipeline.
1st Term: Art studies
2nd Term: Pre Production/Planning
3rd Term: Modelin’
4th Term: Texturin’/Riggin’
5th Term: Animation
6th Term: Post Production
7th Term: Working in the Cinematic department at Blizzard.
That’s only the outline of my project, I’ll later post the program w/ all the specifications.
0 Responses to “The CG program…Part 1”